![]() Even with all of the new, cool add-ons, it baffles me that a save game feature STILL is not included in NASCAR Racing 2002 Season. There's also a ranking system in place, so that you can see how you stack up against people much better than you. You can avoid the AI pitfalls (more on this later) by playing multiplayer, which can support 43 cars on the track and licensed cars are drivable. The track tours were made with the new replay editor, in which you can incorporate text, sounds, and other extras to saved replays in the game to share with your friends. This ties into the superimposed driving lines (which also slow braking and acceleration amounts) on each track while you drive, which is a great supplement. Another new addition is the track tutorials given by Darrell Waltrip: these cover braking points, appropriate speeds, and the driving line for each track in the game. For the beginners, a set of driving lessons are integrated, which cover such areas as pitting strategy and tire management. Also, the two newest additions to the Winston Cup schedule (Kansas and Chicagoland) and a fantasy track are included for your racing enjoyment. This time around, if you have a field of more than 43 drivers, the game randomly selects from the worst drivers as to which ones qualify for the race, rather than just truncating the list as in past versions. On top of this, most of the major (and minor) missing drivers have been painted and uploaded to the various fan sites. So, you don't need to use fake drivers ever again. First off, the most Winston Cup drivers are included (43), with every single major driver in the game except for Jimmy Spencer and Sterling Marlin (does Chip Ganassi have some problem with Papyrus?). ![]() It will probably serve you well to read the review of NASCAR Racing 4, as most of what will be discussed in this review will be improvements in relation to last year's game. Will NASCAR Racing 2002 Season prove to be the culmination of many years of work, or just a $50 patch? Featuring the current drivers, the new tracks, new-fangled track tutorials, and updated graphics, the Papyrus racing series seems to be evolving into the EA credo of releasing a "new" game every season. ![]() Not counting hockey (because this is a review about a NASCAR game), the best replacement is NASCAR, and the folks at Papyrus have served up an update of last year's NASCAR Racing 4: NASCAR Racing 2002 Season. Now since the NFL season is over and my beloved Jacksonville Jaguars finished tied for last in the AFC Central, we try and find a substitute until training camps start in July.
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